Upcoming Disruption of Service Impacting Unreal Engine Users on GitHub

Pretty sure 5.1 is working just update the https://github.com/EpicGames/UnrealEngine/tree/5.1/Engine/Build/Commit.gitdeps.xml
File

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What do you me mean by “update the file”? I tried grabbing that file off Github and nothing changed. What exactly am I updating?

Thanks! Works for release branch

Download the Commit.gitdeps.xml file and overwrite it in your local source /Engine/Build

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hmm okay thanks, I tried that last night and it did not work but now it seems to be working. Hopefully it doesn’t stop at 99% with errors like it did on Friday

Thank you for the workaround with the Commit.gitdeps.xml file.
This will keep us working today.
Dissappointed that Epic would prioritize fixing the upcoming development branch prior to the current release branch.

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Any chance to make ue4.21.2 's dependencies work again?

Hi @Amanda.Schade,

Thanks for the updates.
I second @TrueFranco regarding 5.0.
As of 2023/05/08 9:46AM PST, https://github.com/EpicGames/UnrealEngine/blob/5.0/Engine/Build/Commit.gitdeps.xml still does not seem updated. Last change is from 10 month ago. SHA: ed7a111

Can you please double check that branch 5.0 is updated ?

Thanks,
Gabe

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Thank you very much!!! It works!!! :slight_smile:

Is there any fix for this for the 5.2 preview? I’m trying to compile in linux and the issue still seems to be there.

UE 5.1.1 release branch is absolutely still affected by this issue. Downloaded new Commit.gitdeps file from previous post in this thread. Overwriting original file seems to have fixed the issue. Wild the the fix and the problem are covered in this thread and yet it STILL HAS NOT BEEN PUSHED TO GITHUB REPO?!?!?

Hey folks, the team has been working on new fixes for 4.22 and forward—we expect an update within the next couple of hours that should address what you’re seeing.

Again, sorry about the interruptions—hang tight!

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May I ask why the unreal dependency CDN in general has been completely taken down, only now working for specific commits and branches? This makes it EXTREMELY hard to iterate and work on a source build.

I think “EXTREMELY” is a bit extreme :wink:

This should only affect users running gitdependencies, which is only needed when setting up the engine once (per branch, per machine). Iteration shouldn’t be affected.

Also, if any user in your company has the .git/ue4-gitdeps folder, you can share this to other users. It acts as a cache, which circumvent the download code path in GitDependencies; effectively working around this problem.
It is populated if you ran GitDependies successfully at least once.

Tips for later: backup this directory somewhere accessible and don’t rely on Epic’s CDN as much (I don’t think they provide any SLA anyway…).

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Hi folks, we have a new round of updates to address the errors described above for official releases from Unreal Engine 5.1.1 to 4.22.

To remedy the error in the builds, a new Commit.gitdeps.xml file has been attached to each release version as an asset. Please replace the existing Engine/Build/Commit.gitdeps.xml file with the new asset.

If you’re seeing this issue for UE5-Main, please do a fresh pull/fetch to this commit or later.

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Worked for me!! Woooohoo

Thanks for sharing :slight_smile:

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Me and some friends are working on uploading backups down to 4.12, just have to sort out how to host them. Epic, if you guys want the files and will actually add back support down to that far, let me know.

Any plans to fix also the CDN dependencies for UE 4.21.2 ?

The above bro is right, I also built 4.18.3

Sorry,I get these message.But I think it doesn’t matter ,right?