Hi,
I’m trying to implement a parser for generating animations in 2D (parsing some animation data, using bones, etc).
I see UPaperSprite has a big limitation, It needs the editor for setting the pivot points!
So the UPaperSprite can not be created in runtime (not if you want to set the pivot points!).
And if you want to tween the pivot points, its impossible because you can not change the pivot points in runtime !
Right now I have to create a plugin to build all the UPaperSprite before I can use them in the game. And I can not tween pivot points.
yours
Javier