So, I’ve been navigating through some of these courses and I’ve noticed that there seems to be a…problem with what they’re covering.
I…don’t understand the relevance. I did all of the courses in “…First hour in UE” and MY first hour didn’t do much other than allow me more than a vague understanding of what is POSSIBLE in UE. I haven’t really been able to CREATE anything within UE. I can modify a bunch of existing things, but that’s fairly pointless when it comes to creating content.
What’s more, I’ve gone through quite a few hours of character courses and I still HAVE NO IDEA how to add a new character. I’ve exhausted the animation courses and, while I did learn how to modify existing animations, the knowledge acquired seems minimal considering the amount of content I consumed.
I know and (as an experienced Blender Artist) understand that YouTube will likely contain tutorials that will grant me the information that I seek, but…why is this here if not to serve as a starting point for beginners? Explaining the features is fine, but no one is going to retain that information without practical examples.
If I were to view this and nothing else, I would assume that this engine is simply too complex and that I should return to Unity. I hope someone here can grant some clarity as to the purpose or the intended message in these courses.
Sorry to hear that you had a rough start with the learning portal and weren’t finding what you were looking for. For newcomers (to lehuan’s point), all new accounts are automatically added to learning paths. These help point new learners into specific verticals to learn about - ArchVis, Film, GameDev, and just General Unreal Engine.
All that said, if there are topics or courses you wish you had seen when you first started with the portal let me know and I’ll make sure that the rest of the UOL content team has a look at this thread.
That’s not really the issue. I’m about 20% through everything on my learning path. 20% for “Welcome to Game Development” “Welcome to Unreal Engine” “…Architectural Visualization”
I guess I was expecting to learn how to create things within UE, but instead, after 24+ hours, I learned about design philosophy and sliders for things that I have yet to discover the relevance of and I’m left with a question of purpose.
Before I invest more time on these courses, I want to know if UOL is more of a “technical manual” or something that will leave me with practical understanding. Thus far, it seems to be more of the former than the latter and the former is useless without the latter.
Ok, I think I understand what you’re looking for. To answer your question, there are a mixture of both types of those courses, and some courses mix both together.
While I can’t give you a direct course recommendation because I’m not sure what subject you’re looking for, I will say -if you’ve not already- set your filter to Project Based and see if those courses are closer to what you’re looking for. Project Based courses are more hands on with reasoning, or at least allow you to follow along in your own project and make whatever the course is making. Some even give you the final product and you can pick it apart yourself if you’re so inclined.
I know the course Stylized Renders with Post-Process Materials will let you either follow along and make different types of post processing materials or you can just sit back and watch. AND it’ll give an idea on why things are done in certain ways.
Thank you. Theory was the word I was looking for. I have no problem learning it, really, but if it’s not balanced with practicality, my chances of retention are low. This may be specific to my style of learning, but I was kind of floored to see such an absence of practical examples.
I’ll give the project based courses a shot and try to intermingle them into the conceptual courses. I appreciate the effort. I truly do.
No worries, happy to help. Everyone learns their own way and I’m happy to help find the courses that help you learn the way you want. We have a LOT of content.