Hello, I have DataTables with stats for my enemies, weapons, etc.
I’m trying to add UObjects so I can add ***any ***generic additional assets to the enemy: Particles, Meshes, Spawnable Blueprints, Materials, etc. (Which will then be handled in code)
However this never actually shows up inside a DataTable. Any other variable type works just fine, but anything containing a UObject (TMap, TArray, just plain UObject) doesn’t show up.
It works perfectly in other classes and blueprints, but not data tables.
Is there anything additional I need to do to make this work? Or maybe an alternate way to allow any generic asset to be added?