UObject Constructor Script

Is there anyway to have a blueprint with a parent class of ActorComponent run a constructor script or maybe do something at/after actor initialization? From what I can tell blueprints derived from UObject don’t let you have a constructor blueprint.

I know you could add the blueprint to the base actor and have it call the ActorComponent, but that seems a bit clunky.

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I would also love to see construction script for regular UObject. I can think of using it to layout a complex hierarchy via the very useful blueprint graph, as opposed to nesting a number of lists and properties in the Details view of my blueprint/asset.

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