Uobject begin play() equivalent

Try override this methods for UObject:

virtual void PostInitProperties();

virtual void PostLoad();

Checkers:

FApp::CanEverRender()

FApp::IsGame() // #if WITH_EDITOR

Maybe this get some direction for research.


EDIT: Also check FCoreDelegates

OnBeginFrame

OnSamplingInput

OnInit

OnPostEngineInit

OnFEngineLoopInitComplete