So, I’ve made my first 3d model, and unwrapped it, it is just a simple crate, so nothing special. This means that the unwrapping wasn’t that hard, but now I have made a way more complicated model, with lots of poly’s. I sculpted it, so I don’t know if i should lower the poly count, because I think sculpts have a lot of poly’s?
Now I want to know how to unwrap that high poly model, I’ve heard about making a high poly object, low poly, and use that low poly version of the object as a cage, which you model I think? I really don’t know why it is done, or how.
So if it is done by making a cage, I’d love to know how that is done.
Or is unwrapping a very high poly 3d model just the same as unwrapping a model with much less poly’s?
Also, does anyone have any recommendations for unwrapping programs?
So, if anyone could help me with this topic, thanks a lot! I’d love to know how.