I have been facing a problem for several days.
I have a model that has about 500 million polygons after alignment.
So I divide it until it’s only 60,000 polygons.
And when I want to unwrap the model and texture it, I get an error:
“Could not meet the unwrap requirements. Please increase the maximal texture count or the maximal texture resolution” while I’m in Fixed texel size !
Here are my parameters :
By trying with another model with 1 million polygons, however, it works well.
I also tried reprojection but the quality is still bad on the 60,000 polygon model.
I have the impression that the fewer polygons there are, the lower the quality of the texture is.
I tried to reproduce the problem on a similar-sized dataset but I was unable to reproduce it. Please contact us through a technical inquiry on this website so we can file it a closely watch progress with the issue:
Did you use texture reprojection or simple texturing?
When you did the texture on the 1M mesh, did you get 100% quality with 4k texture ? It might help to increase texture size to 8k if it’s not.
I noticed less of the " could not meet (…) requirement " when reprojecting texture on a simplified mesh with 8k fixed texel size unwrap than with 4k textures.
But anyway, this is an issue I hope will be rectified soon as you could be limited to 60/70% texture quality whatever you do.
I just faced the same problem in a simplified model. One workaround that worked for me was to use adaptive unwrap once. After that I was able to use again all unwrap options. It seems like a bug for me.