Unwanted skeletal mesh part teleportation after constraint breaking

Hello!
Trying to use break constraints, but I have a bug with the skeletal mesh part teleportation. As you can see in the video, after hitting the left leg, the right leg teleports above the mesh. The same behavior occurs when I hit the right leg. It’s strange because the left and right sides are supposed to be equal.

Could you please help me fix this issue?

Regards.


@winerpro1 Could you post a screenshot of your setup please?

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