Unwanted behavior of an UMG object with viewport

The problem i have is UMG object renders outside of camera view when viewport aspect ratio isn’t the same as game aspect ratio making black bars appear and i’d like the UMG object to not render on top of the black bars, instead getting cropped.

For better understanding: In this image inner circle is made using plane mesh attached to player and it has circle material - doesn’t render in black bar area and it is the desired behavior. But i’d like that same behavior on the outer circle which is an UMG object following player position - as you can see it renders on top of the black bar which is not the game area.

How do i make it so the UMG object doesn’t render outside of camera view when using viewport that has different aspect ratio than camera view?