Unwanted Animation movement along Z axis


Brought all my animations in from Maya and wired them up in a level. Have several different versions of the same mesh. Some are standing stationary utilizing an idle sequence set at the character level. The ones that employ a more complex blueprint utilizing navmesh and AI logic work but exhibit a major problem in that they are displaced on the Z axis and appear to be floating up and down. Anyone have any hints? The main function which moves the character is AIMoveTo.



You need to lock the RootBone.
Within the Anim Sequence there’s a checkBox “RootLock”.