Hi,
Brought all my animations in from Maya and wired them up in a level. Have several different versions of the same mesh. Some are standing stationary utilizing an idle sequence set at the character level. The ones that employ a more complex blueprint utilizing navmesh and AI logic work but exhibit a major problem in that they are displaced on the Z axis and appear to be floating up and down. Anyone have any hints? The main function which moves the character is AIMoveTo.