I had a few ideas in the past when Sockets became the key to realize somenthing apparently difficult: binary tree fractals was one, procedural mesh plants stuck to the ground looking as static mesh was another. They both worked thanks to Sockets.
Sometimes I come to a point where Sockets are the unblocking key to move on and reach a goal.
Have you also used Sockets in a different unusual way than just attaching objects to a skeleton bone?
I’D LIKE TO USE THIS PAGE TO COLLECT A LIST+PICS/VIDEO OF ALL THE UNUSUAL WAY SOCKET HAVE BEEN USED IN UE4 PROJECTS AND HOW THEY SOLVED DIFFERENT KIND OF APPARENTLY BLOCKING ISSUES.**