I’m adding furniture to somebody else’s scene and I’m having unusual occlusion seams (?) on most of the meshes.
Images here in the following link. Images 2 & 4 are the problem (both are 2 different light maps): http://imgur.com/a/dStUm
It’s not happening in the editor but it’s happening runtime when the player gets close to the furniture.
I’ve tried 2 different lightmaps with high-resolutions (2048) and it’s still happening.
Because it’s not my scene, I’m not really sure if there’s settings in there that may be causing it.
Any help will again be greatly appreciated.