Unusual model topology anomalies

Hi!

I recently observed unusual anomalies in the form of vertex cuts on my model surfaces. I mostly use 16MP images and if i use more than ~100 of them for a reconstruction and use a low downsampling value for the depth maps (1-2), it produces straight vertex cuts along some plane as seen on the attached picture. Its quite odd given the regularity of these cuts. The less downsampling i use the more cuts i have on my model. Using a lower image count (or higher downsampling factor) for the same testset the issue disappears. Is this a memory problem?

 

My specs:

  • Windows 10
  • Intel i7 4770
  • 24GB RAM
  • Installer: 20180108-SDK-1-0-2-3012-FCAFA424-EBD3-49AD-AD4A-97C0290A9146

 

thanks!

Andrew

Here is a related bug report:

https://support.capturingreality.com/hc/en-us/community/posts/115000770951-Bug-858-area-in-mesh-missing

And here is some solution / workaround:

https://support.capturingreality.com/hc/en-us/community/posts/115001593551-Issue-with-mesh-Holes-on-Normal-High-reconstruction

Since i’m using the SDK, i do not know the proper values for a “High resolution” reconstruction.
Tell me what parameter values to use at each stage of the pipeline, please.

Hi Andrew,

sorry, I’m not familiar with the SDK.

I’m not a member of the RC team, just a user.

 

Hello A Kery,

please post the question regarding to RealityCapture Engine to our SDK user forum. Thank you