Unusable Engine

So after waiting like 3 days for the git clone to finish, the additional dependencies to download and install, then after another 4 days of trying to get it to build over and over and tweaking settings in between, apparantly the unreal engine source code corrupted itself. So after deleting the 700GB of data that it wrote and basically filled my drive, I’ve now started the git clone again and after waiting another 10 hours, it just randomly breaks with this:

C:\Program Files\Epic Games\UE_5.7>git clone https://github.com/EpicGames/UnrealEngine.git
Cloning into ‘UnrealEngine’…
remote: Enumerating objects: 7363155, done.
remote: Counting objects: 100% (401/401), done.
remote: Compressing objects: 100% (103/103), done.
error: RPC failed; curl 18 transfer closed with outstanding read data remaining
error: 6583 bytes of body are still expected
fetch-pack: unexpected disconnect while reading sideband packet
fatal: early EOF
fatal: fetch-pack: invalid index-pack output

P.S. I’m only trying to get 5.7 working because after switching my project version, it refuses to open my main map with any other version now. f**k, who knows if it will even open it with version 5.7, considering how much of a broken pile of sh*t unreal engine is!!!

If you’re new to Unreal Engine, avoid it, like a plague victim with leprosy. Trust me, it’s in worse shape!!! It’s a complete f**king joke!!!

Wait, why not just download via the Epic Launcher?

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The launcher version is missing a bunch of the build tools and packaging tools, so you can’t actually build and package a game for android, or probably any other platform other than Windows!