I’m looking at the tutorial for Using the OnHit Event with Blueprints, and I am still uncertain of what the **execution output (white pin) **is doing.
I understand that the event is checking to see if the object for other comp is simulating physics, and uses a branch statement to check if it is (true). If so it will add an impulse at that location.
What is the purpose of the execution output from the OnHit event? Why not skip that output completely, and just use the context from the Is Simulating Physics statement, which checks for true / false anyway?