I already created a post for this problem over in the Content Creation section, but was advised to ask in this section as well. I will provide a brief description of the problem. You can find more in-depth details and figures over in the original post (ask if you need more info).
Original post in Content Creation section
I’ve created a simple car game where two or more people can drive around together (Thanks to Epic’s Blueprint Networking Tutorial).
However, for some odd reason the client’s car accelerates faster than the server’s. I’ve looked everywhere for a potential fix without any luck.
Video Example: http://youtu.be/Uzh1rkCVAEY
I’m dumbfounded and need some help from the community due to still being new at implementing networked-based frameworks. In the original post you will find relevant information regarding the event(s) that make the car accelerate on the server.