Unseen Neon - Professional Blouse & Pencil Skirt | MetaHuman Parametric Outfit | UE 5.6+

Overview

This professional blouse & pencil skirt outfit is a parametric outfit asset for MetaHumans, designed for Unreal Engine 5.6+.


The garment automatically adapts to MetaHuman body size and proportion changes, allowing it to be reused across different characters without manual resizing.

The outfit features a fitted long-sleeve blouse with a structured collar and button placket, paired with a high-waisted pencil skirt designed for a sleek, professional profile.

Style: Corporate / Professional Office

Key Features

✔ Parametric MetaHuman outfit — automatically resizes with body customization
✔ Tailored blouse with structured collar and button-front detail
✔ Separately customizable blouse and skirt colors
✔ Optimized for real-time use
✔ Auto-generated LODs included
✔ Clean topology suitable for animation and cinematics

Customization

The outfit includes separately adjustable color parameters for:

  • Blouse

  • Skirt

Color options are exposed in the MetaHuman Creator for easy selections.

Included Assets

  • Skeletal Mesh (2)

  • Cloth Asset

  • Outfit Asset

  • Wardrobe Item Asset

  • Texture Maps

    • Base Color

    • Normal

    • Metallic

    • Roughness

    • Body Hidden Mesh

  • Parent Materials

  • Material Instances

  • Reference MetaHuman Skeletal Mesh

  • Reference MetaHuman Physics Asset

Use Cases

  • Games

  • Cinematics

  • Virtual production

  • Visualization

  • Commercial and non-commercial Unreal Engine projects

Compatibility

  • Unreal Engine 5.6+

  • MetaHuman framework

  • Tested on Windows

Feedback

If this asset helps your project, a quick review is greatly appreciated and helps support future updates.

License & Restrictions

This asset may be used in personal and commercial Unreal Engine projects.
Redistribution, repackaging, or resale of this asset or its components is not permitted.

UnseenNeon is the sole author of this asset.

Technical Notes

While the garment is designed to adapt automatically to MetaHuman body changes, extreme body proportions or animations may result in minor clipping or deformation. Users are encouraged to evaluate suitability for their specific use case.