First of all: Thank you for your support!
Right now, we’re eight people working on Unsacrifice, and since we’re focusing on the art style, we’re mostly people specialized in 3D modeling and illustration. We’ve been working together for several months now, updating and preparing our demo and our Kickstarter, which will be live tomorrow (just in time, we know).
Our plan is that Unsacrifice will be ready to be released next year for Oculus VR and PC, although it depends on the result of our Kickstarter campaign for us to port the game to other platforms.
By the way, here are some new screenshots we took ![]()