So, the rocks in the effects cave are pretty good for building with. There are two in particular that I like for making a cave in my project. The issue, however, is that they are cylindrical and not overly wide. I started by just rotating them and stacking them next to each other, but that was problematic for roofing/ceiling, so I was stretching them into more flat panels to cover more area with fewer meshes. But the more I get to thinking about it, the more I don’t like that idea… for one, there has to be a limit to how much you can stretch them before they start to distort and not look as nice, and secondly because both front and back have to be rendered since it’s a single mesh and you see it, so I fear that will waste a good bit of rendering bandwidth that doesn’t need to be used on things you’ll never see.
The question is this: How do I take one of those tall cylindrical rock meshes and split it and unroll it so I can have a flat panel type mesh where the texture is only on the one side? I’ve been using Blender 2.70a as a learning ground, but the only thing I’ve found dealing with unrolling a mesh is to make a “paper construction net” out of it (adding paste tabs and the like to it… I’ve not tested it, perhaps that will work and I just need to cut tabs, but it also says it draws lines for folds/etc, which would likely be problematic when it comes to putting my textures back on?). Since I can’t find anything out there, I thought I’d ask here since this is where the meshes came from to begin with, and this is where the meshes will be used. (so far I’ve exported it from UE4 and imported it into Blender, but I don’t know if I even have the material/textures in Blender… the grey mesh is all I’ve seen so far, and I have no idea where to start to flatten it, let alone get the textures mapped back on so they look nice).
I’m looking for any tutorials or guides (or help) that will get me on my way to efficiently building my starter level for my game… keeping in mind that while I can follow steps and have a vague understanding of using Blender, I’ve only been doing -anything- with 3d/modeling for the past week now, about 5 hours inside of blender (and following several tutorials to build things for practice). I understand most of the lingo, but I don’t really know how to do much more than make a UV map and paint it (watched a good “mushroom” tutorial that had me actually do it, so now I have some cartoon mushrooms in a map!.. lol).
Any ideas, suggestions, or pointers to places I can look?