Upgrading from 5.5.4 to 5.7 I noticed the play head is not jumping to the frame below the mouse in the timeline, left clicking does nothing. Scrubbing is also noticeable more stubborn, I have to jerk the mouse quickly in order for the play head to lock to the mouse.
The Level Sequencer works as fine though, clicking jumps the play head, scrubbing is responsive.
I just want to bump this thread because I’m experiencing the same thing. I have spent hundreds to maybe a thousand + hours in the editor working for a game studio for 3 years and Sequencer is at its worst since I’ve started using it. I cut my teeth in 4.27 and it was leagues more stable and reliable. If I had started my UE career in 5.7 I don’t believe I would have stuck with the craft.
Yes- my play head no longer jumps to the keyframe I am attempting to select. Sometimes it does but then the functionality disappears. Scrubbing is rage inducing as it just jerks around as it wishes. I am on a RTX 5090 with latest CPU with appropriate scalability settings so I am not hardware bound. The UI layout of actors in the sequence is so muddled now I cannot read/traverse a complex sequence as easily in 4.27. It makes me feel dyslexic or like I am hallucinating. I cannot orient in the new dark Sequencer look- every line looks too similar. I really do miss that 4.27 higher contrast color scheme and tighter visual hierarchy UI experience. Less is more!
Adding animations to characters often don’t show up in the Sequencer!!! I have to save, shut the engine down, and reopen the project for the animation tracks to show. WTF!
Same with undo/Ctrl-Z. I can’t undo because somewhere setting a key value is still active and the engine says “can’t undo while setting a key value”. I have to save and restart.
Please Epic- I am on your team and a huge advocate for the engine. But quality of life in my career has tanked because of how buggy, jittery, unreadable, clumsy, and unreliable using Sequencer has become.