I followed these instructions to generate a VS2012 solution. Building it returns errors listed below.
How do I fix this? Alternatively, is VS2012 support deprecated?
In case it matters: I did download Optional… I did unlock files.
23> Creating library C:\Users\Ansis\Documents\Projects\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatOpenGL.lib and object C:\Users\Ansis\Documents\Projects\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatOpenGL.exp
23>Module.ShaderFormatOpenGL.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl FGlslLanguageSpec::SetupLanguageIntrinsics(struct _mesa_glsl_parse_state *,struct exec_list *)" (?SetupLanguageIntrinsics@FGlslLanguageSpec@@UEAAXPEAU_mesa_glsl_parse_state@@PEAUexec_list@@@Z)
23>Module.ShaderFormatOpenGL.cpp.obj : error LNK2001: unresolved external symbol "public: virtual char * __cdecl FGlslCodeBackend::GenerateCode(struct exec_list *,struct _mesa_glsl_parse_state *,enum EHlslShaderFrequency)" (?GenerateCode@FGlslCodeBackend@@UEAAPEADPEAUexec_list@@PEAU_mesa_glsl_parse_state@@W4EHlslShaderFrequency@@@Z)
23>Module.ShaderFormatOpenGL.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl FGlslCodeBackend::GenerateMain(enum EHlslShaderFrequency,char const *,struct exec_list *,struct _mesa_glsl_parse_state *)" (?GenerateMain@FGlslCodeBackend@@UEAAXW4EHlslShaderFrequency@@PEBDPEAUexec_list@@PEAU_mesa_glsl_parse_state@@@Z)
23>C:\Users\Ansis\Documents\Projects\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll : fatal error LNK1120: 3 unresolved externals
23> Creating library C:\Users\Ansis\Documents\Projects\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib and object C:\Users\Ansis\Documents\Projects\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.exp
23>Module.Engine.27_of_44.cpp.obj : error LNK2019: unresolved external symbol "public: unsigned int __cdecl dtNavMeshQuery::init(class dtNavMesh const *,int,struct dtQuerySpecialLinkFilter const *)" (?init@dtNavMeshQuery@@QEAAIPEBVdtNavMesh@@HPEBUdtQuerySpecialLinkFilter@@@Z) referenced in function "public: bool __cdecl ARecastNavMesh::AdjustLocationWithFilter(class FVector const &,class FVector &,struct FNavigationQueryFilter const &,class UObject const *)const " (?AdjustLocationWithFilter@ARecastNavMesh@@QEBA_NAEBVFVector@@AEAV2@AEBUFNavigationQueryFilter@@PEBVUObject@@@Z)
23>C:\Users\Ansis\Documents\Projects\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll : fatal error LNK1120: 1 unresolved externals