Hello!
I would like access to material/texture from code
if (MyObj.Succeeded())
{
FTexture2DResource *Res = (FTexture2DResource*)Tex->Resource;
EPixelFormat Format = Res->GetTexture2DRHI()->GetTexture2D()->GetFormat();
uint32 Stride;
BYTE* buf = (BYTE*)RHILockTexture2D(Res->GetTexture2DRHI(), 0, RLM_WriteOnly, Stride, false);
.....
but I get unresolved externals for Debug Editor configuration, however I can build it with simple Debug.
these functions seems to be core, so I dont understand why it isnt linked…
Error 4 error LNK1120: 3 unresolved externals F:\Spirits\SpiritsUE\Spirits\Binaries\Win64\UE4Editor-Spirits-Win64-DebugGame.dll Spirits
Error 1 error LNK2019: unresolved external symbol "__declspec(dllimport) public: enum EPixelFormat __cdecl FRHITexture::GetFormat(void)const " (__imp_?GetFormat@FRHITexture@@QEBA?AW4EPixelFormat@@XZ) referenced in function "public: void __cdecl ASpiritsHUD::onQuit(void)" (?onQuit@ASpiritsHUD@@QEAAXXZ) F:\Spirits\SpiritsUE\Spirits\Intermediate\ProjectFiles\SpiritsHUD.cpp.obj Spirits
Error 2 error LNK2019: unresolved external symbol "__declspec(dllimport) void * __cdecl RHILockTexture2D(class FRHITexture2D *,unsigned int,enum EResourceLockMode,unsigned int &,bool)" (__imp_?RHILockTexture2D@@YAPEAXPEAVFRHITexture2D@@IW4EResourceLockMode@@AEAI_N@Z) referenced in function "public: void __cdecl ASpiritsHUD::onQuit(void)" (?onQuit@ASpiritsHUD@@QEAAXXZ) F:\Spirits\SpiritsUE\Spirits\Intermediate\ProjectFiles\SpiritsHUD.cpp.obj Spirits
Error 3 error LNK2019: unresolved external symbol "__declspec(dllimport) void __cdecl RHIUnlockTexture2D(class FRHITexture2D *,unsigned int,bool)" (__imp_?RHIUnlockTexture2D@@YAXPEAVFRHITexture2D@@I_N@Z) referenced in function "public: void __cdecl ASpiritsHUD::onQuit(void)" (?onQuit@ASpiritsHUD@@QEAAXXZ) F:\Spirits\SpiritsUE\Spirits\Intermediate\ProjectFiles\SpiritsHUD.cpp.obj Spirits
any help appreciated