The workaround to implement my own “CalcTextureMemorySizeEnum” works. But it’s just a workaround. I copied the implementation from “UTextureRenderTarget2D” to my “UMSCompositeTexture”.
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The workaround to implement my own “CalcTextureMemorySizeEnum” works. But it’s just a workaround. I copied the implementation from “UTextureRenderTarget2D” to my “UMSCompositeTexture”.