I can’t figure this error out the files aren’t even in the solution they were removed to make new ones.
how do i regenerate the project
Try to rebuild solution, or remove everything from Intermediate\Build\Win64 directory. Try to generate project files once again from uproject. There are probably some junk files that left after you tried to remove some files.
Right click on your uproject file and select “Generate Project Files”.
Close Visual Studio before this.
Can you post log or screenshot?
i did this and it said it cant rebuild dll file
log file from where
I get that but where is it stored. I’ve never had to pull it before.
Oh the files came back in. Although the headers are right now.
I dont have the plugin and the cpp is in the project now.
Can you post the whole log?
The compilation log/output.
Just select whole log from Output in Visual Studio (the window you’ve shown in screenshot) copy, paste to txt file and send.
Ok, so we’re at the staring point. You say, that there is no BTSelectControlP.cpp file in your Source directory and in you’ve deleted the Intermediate\Build\Win64 directory from your project?
Ok, the issue nr. 1:
If there is no BTSelectControlP.cpp file then there can not be a BTSelectControlP.cpp.obj file.
Issue nr. 2:
The bug indicates that it can’t find the body of the OnGameplayTaskActivated function. This function is a part of the GameplayAbilities plugin. When you are compiling source code with plugins you must add the PublicDependencyModuleNames.Add(“GameplayAbilities”); to your project Build.cs file. Also - enable this plugin via Editor.
Can’t tell more, because I don’t have insight to your disk and source.
This plugin is a part of the Engine, it’s in Plugins/Runtime/GameplayAbilities directory. If you wan’t to use it’s functions, like IGameplayTaskOwnerInterface::OnGameplayTaskActivated you must enable this plugin and add it to your build.cs file.
Sorry, it’s late… I’m going to bed. Work tomorrow.
i mean if you have time i could google drive the source code