Log file open, 10/15/23 17:53:18
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=7820)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: TopDown
LogCore: UnrealTraceServer: Trace store launch successful
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Finished trace initialization.
I have installed the latest version of UE5 and no matter how many times I uninstalled and installed it, it still gives this error and crashes the engine. I have tried all the solutions given in this forum about this error but it is not fixed. Usually when I open a menu, right click in blueprint or save it, it closes directly without giving an error. There is no problem with the latest version of UE4. As a last resort, I formatted the computer and opened a new project from scratch without installing any plugins, the same problem continues.