OK, hereâs my two cents on the, and the thinking behind my own marketplace in-progress content:
With the marketplace, you have A: people who make content and can charge whatever they want for it, and B: buyers. Competition. I saw that there were material packs in the marketplace, but they were all bulk items selling for $50 and $100. Ridiculously expensive. If an indie studio wanted a AAA quality material pack instead of outsourcing or making the textures themselves, they can get that, but many prefer a less expensive route, and they will most likely own software to be able to do things on their own/want to do things on their own. I saw there was a huge lack of cheaper options with a âDIYâ vibe, so thatâs where I wanted to step in.
Instead of just straight-up selling assets, I wanted to sell a âsystemâ that artists could use in their own projects. Perfect Tile System: handles variation for anything with a grid and grout. Do it yourself: donât like any of the 52 presets? You can play with them. Want to go beyond the basics and make your own stuff? Well, make your own stuff. Itâs fun and easy: if itâs not easy, thereâs a guide to explain how. I thought $15 for the system, like a software built within UE4, was a low enough entrance price that would get people interested in just playing with the system. is why I went through the extra effort to make a guide specifically to teach artists how to make their own stuff using system, and offered detailed explanations for every aspect of it. If you open up the shader, practically every single node is labeled so anyone can go into it and see what itâs doing (itâs a bit confusing because of all the options, but I seriously tried my best
). Ultimately, whoeverâs deciding to sell their content on the marketplace is still free to do so, but my system and assets will also stand alongside theirs, and if they want to charge $100 for materials, thatâs fine. My stuff will be sold at a lower price.
Ultimately, if there is healthy competition like , then thereâs no reason for the pricing to be regulated. Whoever is selling the content will be responsible for the sales or lack thereof due to their price. If there are not enough cheap options offered through the marketplace, then anybody who is willing to provide a cheaper option is still free to do so, and hopefully Epic will recognize that content of lower price and quality can sometimes have a tremendous value for indies. I recall someone saying they donât want UE4 to end up like Unityâs marketplace, which contains a ton of AAA-quality assets with high prices, and claimed they will never be used in a AAA game anyways, and that product model shuts out indie devs, the group most likely to benefit from generic content, tremendously. In response, I made some mobile-friendly presets and some more novel stylistic designs that indies might find interesting.
The Marketplace is still a toddler: it needs some more time to grow and diversify. Iâm seriously trying my best to make that happen, and Iâm sure there are other users doing the same.