Hi,
Unsure if this is the right place to ask this question.
Issue with UnrealTraceServer.exe (Windows) in users appdata folder.
I am trying to deploy Unreal to student cluster areas, and they have no admin rights.
UnrealTraceServer.exe originates from users appdata folder, which has changed from previous versions.
I can mitigate that using some scripting, but it now adds a random suffix on the end…
e.g.
C:\Users%username%\AppData\Local\UnrealEngine\Common\UnrealTrace\Bin\00010014\UnrealTraceServer_0002bc.exe
Weirdly, this file does not actually exist and the suffix is different for each user, so I can’t account for it.
It also seems to be only on first launch it asks for it (if i add a firewall rule for C:\Users%username%\AppData\Local\UnrealEngine\Common\UnrealTrace\Bin\00010014\UnrealTraceServer.exe and after ignoring windows firewall pop-up, it will not request again. Even if I remove the blocked rule as it was not granted access).
Anyways, hoping someone got some insight on this and ways to workaround.
I think I might be getting there with it after a long time using workarounds I’d rather not.
This kind of behaviour is not great for a managed computer environment so either I’m hoping I can do something simple (have tried opening suggested port instead of explicit path to exe) or this behaviour can be rectified for future releases.
Would be great if someone could confirm the ports in the event I’m getting them wrong…
Inbound rule TCP 1981 is what I tried, but this fw rule request keeps popping up.
Thanks!