unrealTournament editor keeps crashing . any answers

MachineId:8D4DA8232C44AF68F0FD66B8E004E8D8
EpicAccountId:f6d8206562724bad83bdbc6e60f691b5

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x107baca4b [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 286] [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x107d45847 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 93] [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x107e45c12 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 146] [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x107e186a7 [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 328] [in UE4Editor-Core.dylib]
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap >&, float) Address = 0x10a67736e [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 328] [in UE4Editor-Engine.dylib]
FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray const&) Address = 0x10a67f2e3 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp, line 1946] [in UE4Editor-Engine.dylib]
FMaterialShaderMap::Compile(FMaterial*, FMaterialShaderMapId const&, TRefCountPtr, FMaterialCompilationOutput const&, EShaderPlatform, bool, bool) Address = 0x10a17e1a1 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 328] [in UE4Editor-Engine.dylib]
FMaterial::BeginCompileShaderMap(FMaterialShaderMapId const&, EShaderPlatform, TRefCountPtr&, bool) Address = 0x10a1d1c3c [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp, line 1481] [in UE4Editor-Engine.dylib]
FMaterial::CacheShaders(FMaterialShaderMapId const&, EShaderPlatform, bool) Address = 0x10a1d1177 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp, line 1410] [in UE4Editor-Engine.dylib]
FMaterial::CacheShaders(EShaderPlatform, bool) Address = 0x10a1d0b2f [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp, line 1323] [in UE4Editor-Engine.dylib]
UMaterial::CacheShadersForResources(EShaderPlatform, TArray const&, bool) Address = 0x10a07a089 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp, line 1916] [in UE4Editor-Engine.dylib]
UMaterial::CacheResourceShadersForRendering(bool) Address = 0x10a07689c [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp, line 1847] [in UE4Editor-Engine.dylib]
UMaterial::PostLoad() Address = 0x10a07f152 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Public/Apple/ApplePlatformTime.h, line 34] [in UE4Editor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x1087b2018 [Runtime/CoreUObject/Public/Misc/ExclusiveLoadPackageTimeTracker.h, line 53] [in UE4Editor-CoreUObject.dylib]
UMaterialInterface::PostLoadDefaultMaterials() Address = 0x10a06ee4e [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp, line 376] [in UE4Editor-Engine.dylib]
UMaterial::PostLoad() Address = 0x10a07e151 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp, line 2309] [in UE4Editor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x1087b2018 [Runtime/CoreUObject/Public/Misc/ExclusiveLoadPackageTimeTracker.h, line 53] [in UE4Editor-CoreUObject.dylib]
EndLoad() Address = 0x1089343cf [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp, line 1341] [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, TSet, FDefaultSetAllocator>&, IAssetRegistryInterface*) Address = 0x108931b0c [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp, line 1052] [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x108936479 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp, line 1167] [in UE4Editor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool) Address = 0x108929432 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp, line 691] [in UE4Editor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x10892dac6 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp, line 778] [in UE4Editor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x1089278ec [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp, line 848] [in UE4Editor-CoreUObject.dylib]
UMaterialInterface* ConstructorHelpersInternal::FindOrLoadObject(FString&) Address = 0x113ace2d0 (filename not found) [in UE4Editor-UMG.dylib]
ConstructorHelpers::FObjectFinder::FObjectFinder(wchar_t const*) Address = 0x113acda89 (filename not found) [in UE4Editor-UMG.dylib]
UWidgetComponent::UWidgetComponent(FObjectInitializer const&) Address = 0x1139a3244 (filename not found) [in UE4Editor-UMG.dylib]
UClass::CreateDefaultObject() Address = 0x1086c75a1 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp, line 2768] [in UE4Editor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects() Address = 0x10891efa1 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp, line 719] [in UE4Editor-CoreUObject.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x107ad9498 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x107aeebe4 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x107affb83 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x107d1fd06 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 368] [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff95072c6f (filename not found) [in Foundation]
_pthread_body Address = 0x7fff8c077c13 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff8c077b90 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff8c075375 (filename not found) [in libsystem_pthread.dylib]

Hi shadow_builder,

  • Try verifying your game build by going to Launcher>Unreal Tournament>Play dropdown menu and press “Verify”.
  • If this does not fix the error, when exactly are you crashing?
  • Can you post a copy of your dxdiag here so I can take a look?
  • Can you post the crash logs here, they can be found at \Documents\Unreal Tournament\saved\logs.

Hi shadow_builder,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.