Hi everybody!
i want to turn to c++ in the example’s touch function
Thank
EXAMPLE!
class CustomPawn extends UDKPawn;
var CustomDamageVolume DM;
event Touch(Actor Other, PrimitiveComponent OtherComp, Vector HitLocation, Vector HitNormal)
{
local CustomDamageVolume LT;
LT = CustomDamageVolume(Other);
if(LT != none)
{
DM = LT;
LogInternal(“CustomDamageVolume ReadyUsing”);
}
super(Actor).Touch(Other, OtherComp, HitLocation, HitNormal);
}