Anyone know if it’s possible to use a debugger to trigger breakpoints to pause execution to examine the game state?
I see there is a DebugBreak() method in Object. Although based on the enum type it takes as a param, I’m guessing it’s not supported without using the source code:
/**
* Different modes for the DebugBreak() method.
*/
enum EDebugBreakType
{
DEBUGGER_NativeOnly,
/** not yet implemented */
DEBUGGER_ScriptOnly,
/** not yet implemented */
DEBUGGER_Both,
};