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Unrealscript Debugger?

Anyone know if it’s possible to use a debugger to trigger breakpoints to pause execution to examine the game state?

I see there is a DebugBreak() method in Object. Although based on the enum type it takes as a param, I’m guessing it’s not supported without using the source code:

/**
 * Different modes for the DebugBreak() method.
 */
enum EDebugBreakType
{
	DEBUGGER_NativeOnly,

	/** not yet implemented */
	DEBUGGER_ScriptOnly,
	/** not yet implemented */
	DEBUGGER_Both,
};

Sorry, I’ve never used this before. But I would come to the same conclusion as you about needing the source code.