I don’t really know how to explain it, but when you’ll see the video, you’ll get what I mean.
In the following video you can see, firstly, my Unreal Engine game with my character running. The problem I have here is that whilst running straight forward and I press a direction on the keyboard she will rotate to that direction, which is all totally fine at that point. But when I release the direction button, she will go back to her original straight running direction. Why is that so? (In the second part of the video you can see the game I am trying to remake, where the movement isn’t like mine)
I have an automatic camera adjusting feature already implemented, if that’s worth mentioning.