I’m working with UnrealGameSync. Recently I moved local repository from D drive to E drive. I’m also working with Perforce. I updated the workspace location there. When I try to sync in UnrealGameSync it fails the build as it’s still looking for the project file in the ‘old’ location.
Perforce works fine, I can sync and everything in the ‘new’ location.
When I run the build in VisualStudio it compiles and runs without issues.
I tried all steps in ‘Troubleshooting Compile Errors’ in UE documentation but it didn’t help.
I found that there is a UnrealGameSync.ini file under \AppData\Local\UnrealGameSync\ that seems to have steps configuration for build and it has the old path there. However, when I change it to new drive it does not work. Moreover, when I try to sync my edits get overwritten back to the ‘old’ path (so it seems that UGS is not reading those values but writing them).
I checked the registry keys and didn’t find any values that would point to the ‘old’ project location path.
Any ideas what else I could try?