UnrealGameSync sync failure after enabling USDImporter plugin

Hi Gregory,

Is the path ‘D:\Work\Engine\Binaries\ThirdParty\USD\UsdResources\Win64\plugins\plugInfo.json’ where you’re deploying the precombiled binaries?

Is that file previously installed or already existing at that location and locked somehow?

Can you try deleting that file manually and sync again?

I don’t see why enabling the USDImporter plugin would cause an issue with UGS and the only thing I can think of is that file being locked by some process.