UnrealGameSync - P4 syncs are unreliable

Hi,

Just to update this thread, I’m trying with a new UGS version and hit the same issue

I found this thread

Which describes the issue we’re hitting and tried setting leaf.CanUseWildcard = false; per the suggestion but in doing so, noticed longer sync times and now our syncs frequently fail with

Aborted sync due to error (Fatal: Operation 'open' failed.
Database open error on db.sendq.pt!
open: /p4/1/root/client.readonly.dir/server.dbs/client/143/db.sendq.UGS_Test_Env: No such file or directory (Generic=Admin)). If you are on an unreliable connection, you may wish to increase the number of retries from Options > Application Settings... > Advanced.

Continuing to dig into this issue on our end