UnrealGameSync doesn't automatically refresh precompiled binaries

Hi friends,

tl;dr - Anybody else seeing a bug in UGS that doesn’t recognize PCB’s?

I’ve recently stood up UnrealGameSync for my art team, but there appears to be a bug which requires the user to manually trigger a refresh for the PCB’s. This bug occurs every time UGS is launched, and I don’t remember it when we stood up our UE4 version.
Although I didn’t stand that one up.

My repro is as follows.

  1. Open UGS and project
    1.1 Try to sync to the latest with sync PCB’s turned on
    1.2 Get error
    1.3
    image

  2. Scroll down to “Show More” in the change list
    2.1 Clicking “Show more” appears to trigger a refresh
    2.2
    image

  3. Go back to the newest CL and sync again
    3.1 Now the colors aren’t greyed out and I can sync
    3.2
    image

3.3 Success!

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