I want to cook my game server in linux
and I followed this tutorials
but when I go to cook server configuration withing UnrealFrontend as following step:
- Cook content for Windows Server with UnrealFrontend
With your source-built engine open in Visual Studio, build the UnrealFrontend (you should be able to right-click on the UnrealFrontend solution and build it). Once built, launch the UnrealFrontend executable from your source-built engine directory. It should be located at /engine/binaries/win64/unrealfrontend.exe.
Go to the Game Launcher section and click on the Advanced tab. Create a custom profile (name it something like “ Dedicated Server”). Specify the WindowsServer configuration and any maps you want to include. I packaged the content too, but I’m not sure that’s necessary.
When you’re happy with your configuration, run it. Once it succeeds, you’ll be ready to build your dedicated server binary.
There are following errors for me to launch game profile:
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationTool: Server target not found. Server target is required with -server and -cook or -cookonthefly
Does any people know how to cook it ?