Trying to build a WindowsClient using UnrealFrontend from engine source, I get the following error: “Client Target not found!”. I’ve attached the log.
Should I add a Client.Target.cs file under the source folder in my project along with the Server.Target.cs and Editor.Target.cs?
Still haven’t figured the source of the error.
bump…
Fixed it by adding a Client.Target.cs file, for some reason it didn’t work when I tried it before, but the second time it did. Maybe because of some other stuff I tried to do to fix it
How did you add the Client.target.cs file? How do you make one?
When I try to package, it says Client Target not found.