I noticed that UnrealEngineLauncher slows the editor’s FPS from ~37 FPS to ~17 FPS on my MacBook. (UE4 4.2.1-release i5 MacBookPro 16gb ram)
But the Editor constantly re-opens the Launcher. I like the marketplace in the launcher, but if it has this big of an impact on FPS, I don’t want it running unless I specifically open it. So I made this patch if anyone else doesn’t like UE4 opening up the Launcher after they close it.
We made a launcher app with Slate, and it shows the same problem… using 16% of CPU time on a beefy rig. Heading into StandaloneRenderer (which is the same renderer the Epic Launcher uses) and forcing vsync to be enabled has lowered CPU by 15.8% to 0.2%.