Hello, is it possible to make bouncing 2d sprite when it drops from opponent when i kill him? If yes how to do that? Thanks
Absolutely! You can go about doing this by calling an event to spawn an actor, which has a sprite component, at the opponent’s location if their health = 0 (or however your game determines the opponent is dead), by checking this whenever they take any damage.
You can use the InterpToMovement to set up two points and interpolate between them. Consider this video to learn about InterpToMovement.