UnrealEngine VR project can’t be runned on a real device on my mobile phone!
I am currently developing a VR application that uses WBP to display the menu, then the roller coaster starts moving and you can look around the world in 360 degrees!
Development environment: UE4.27
Test device: Galaxy A7 (Android 10)
However, even though I followed the official documentation and managed to successfully package and install the application without errors while resolving some errors, but after touching the app icon, the screen goes black for a moment and the screen just rotates to the side, but it never starts properly!
the official documentation:
Then I tried to run it with a simple UnreaiEngine project, but that failed as well!
simple UnreaiEngine project is:
(1) UE4.27 says that GoogleVR is deprecated, so is it impossible to start with?
(2) I’m not getting any errors, but is there anything else I need to set up on the UE4.27 side?
(3)Is it necessary to install CardBoard?
(4)Is the Galaxy A7 not compatible with VR applications in the first place?
I have so many questions!
I’m a beginner, so maybe I don’t have some important, fundamental knowledge or concept…
Please let me know if there is any way to improve it.
Even if you can only answer one part of my question, I would be very grateful.
Please someone help me because I am having a very hard time with this problem!