unrealengine 5.4.4 mac bug

Summary

There is no complex logic。FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x106ce8844 (filename not found) [in UnrealEditor-Core.dylib]
FOutputDevice::LogfImpl(char16_t const*, …) Address = 0x107013a04 (filename not found) [in UnrealEditor-Core.dylib]
FDebug::CheckVerifyFailedImpl2(char const*, char const*, int, char16_t const*, …) Address = 0x106f5d344 (filename not found) [in UnrealEditor-Core.dylib]
Chaos::FPBDRigidsSolver::ProcessSinglePushedData_Internal(Chaos::FPushPhysicsData&) Address = 0x11178817c (filename not found) [in UnrealEditor-Chaos.dylib]
Chaos::FPBDRigidsSolver::ProcessPushedData_Internal(Chaos::FPushPhysicsData&) Address = 0x111789ff8 (filename not found) [in UnrealEditor-Chaos.dylib]
Chaos::FPhysicsSolverProcessPushDataTask::ProcessPushData() Address = 0x1111cb9b4 (filename not found) [in UnrealEditor-Chaos.dylib]
TGraphTaskChaos::FPhysicsSolverProcessPushDataTask::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x111226144 (filename not found) [in UnrealEditor-Chaos.dylib]
FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::‘lambda’()::operator()() const Address = 0x106be4b10 (filename not found) [in UnrealEditor-Core.dylib]
LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 112u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::‘lambda’()>(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::‘lambda’()&&, LowLevelTasks::ETaskFlags)::‘lambda’(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 112u>&, void*, unsigned int, bool) Address = 0x106be44e4 (filename not found) [in UnrealEditor-Core.dylib]
LowLevelTasks::FTask::ExecuteTask() Address = 0x106bda914 (filename not found) [in UnrealEditor-Core.dylib]
LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask*) Address = 0x106bb0828 (filename not found) [in UnrealEditor-Core.dylib]
bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::Private::TLocalQueueRegistry<1024u>::TLocalQueue, &LowLevelTasks::FTask* LowLevelTasks::Private::TLocalQueueRegistry<1024u>::TLocalQueue::Dequeue(bool), false>(LowLevelTasks::Private::FWaitEvent*, LowLevelTasks::Private::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::Private::FOutOfWork&, bool) Address = 0x106bb15e0 (filename not found) [in UnrealEditor-Core.dylib]
LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::Private::FWaitEvent*, LowLevelTasks::Private::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) Address = 0x106bb1080 (filename not found) [in UnrealEditor-Core.dylib]
FThreadImpl::Run() Address = 0x106e0a810 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::Run() Address = 0x106dc5444 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x106d18100 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x196d642e4 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x196d5f0fc (filename not found) [in libsystem_pthread.dylib]

What type of bug are you experiencing?

Other

Steps to Reproduce

one actor create 1000 widgetComponent, 1000 ActorB, ActorB has Sphere StaticMesh, Play engine, and stop , and play ,Again and again , 【crash 】unrealengine 5.4.4

Expected Result

It cannot crash. If there is a time interval between playback and closing, it will not crash

Observed Result

It cannot crash. If there is a time interval between playback and closing, it will not crash

Platform

UnealEditor

Operating System

macos 15.3 (24D2059)