UnrealEngine 4.20 built from source triggers exception

This is my first time posting so hello all, and I hope it is ok posting errors here.

It looks as though my GPU crashed, though it may be a symptom of a deeper issue… A breakpoint is triggered in D3D11Util.cpp line 200


UE_LOG(LogD3D11RHI, Fatal, TEXT("Unreal Engine is exiting due to D3D device being lost. (Error: 0x%X - '%s')"), hRes, Reason);

Locals
[TABLE]

		Name 			Value 			Type 		


		bDeviceActive
		Variable is optimized away and not available.
		 
	


		D3DResult
		Variable is optimized away and not available.
		 
	


		Direct3DDevice
		Variable is optimized away and not available.
		 
	


		hRes
		0x887a0007
		HRESULT

:arrow_forward:
Reason
0x00007ffe5fad68a8 L"RESET"
const wchar_t *

		Res
		Variable is optimized away and not available.
		 
	


		Result
		Variable is optimized away and not available.
		 
	


		Status
		764197776
		GFSDK_Aftermath_Device_Status

I tried cloning the release branch and building twice, each time no errors during build but same error when either debugging or when not debugging from Visual Studio Community 2017. Funny thing is, binary installed using Epic Games Launcher Version: 4.20.0-4212847+++UE4+Release-4.20 works fine. I tried updating graphics drivers just to see what that would do.
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