Hello!
I mentioned in the title of the thread that this is about UDK and UnrealEngine 3. I hope this is the right place here
I want to create a little exploration game, that doesn’t have much of features - just walking around, and maybe turning lights on and off or using switches and whatnot.
I would this GameType to be referring to “CastleGame” - you know, that Epic Citadel thingy, because that is nice and simple and you hear footsteps there.
But the problem is that I am not happy with the camera-shake while walking. This ∞-Shaped walkbob is not really realistic for my taste
What I want to achieve is something like the walkbob in the game Alien: Isolation. Or this looks good as well.
So you see, after every step the camera shakes a little bit, and then goes in a slight curve over to the other step, where it shakes again slightly, and then goes back and so on.
So can somebody tell me how to achieve something like this?
I only know how to log something in a script, so please don’t assume that I am good at this
Thank you for any answers, I hope you can help me
-Crimi