UnrealEngine 3: Walkbob

Hello!

I mentioned in the title of the thread that this is about UDK and UnrealEngine 3. I hope this is the right place here :smiley:

I want to create a little exploration game, that doesn’t have much of features - just walking around, and maybe turning lights on and off or using switches and whatnot.
I would this GameType to be referring to “CastleGame” - you know, that Epic Citadel thingy, because that is nice and simple and you hear footsteps there.

But the problem is that I am not happy with the camera-shake while walking. This ∞-Shaped walkbob is not really realistic for my taste :confused:
What I want to achieve is something like the walkbob in the game Alien: Isolation. Or this looks good as well.
So you see, after every step the camera shakes a little bit, and then goes in a slight curve over to the other step, where it shakes again slightly, and then goes back and so on. :slight_smile:

So can somebody tell me how to achieve something like this?

I only know how to log something in a script, so please don’t assume that I am good at this :smiley:

Thank you for any answers, I hope you can help me :slight_smile:

-Crimi

Please post UDK questions into the UDK forum -> https://forums.epicgames/forums/366-UDK :wink:

Aaah alright, I am sorry!

Will do, thank you :slight_smile: