UnrealEditorServices cannot be opened because of a problem. MacOS

For about 6 months (maybe less) I’ve been getting this error every time I launch the Epic Games Launcher on my MacBook Pro M3 Max. I’m not sure if this error started when Tahoe was installed or not, but it had been a while between when the last time I had loaded the Launcher up and until I started getting the errors. I can’t seem to find any solutions online either. I have deleted and re-installed the Launcher and it still happens. I also get an error when going to the Unreal Engine Library section that it “fixes” each time. I’ve rebooted several times too. Not really sure what is interfering or what it needs to fix. Sometimes even when I let the Launcher just sit idle, I come back and it has crashed all-together. Any guidance on this would be greatly appreciated.

hi, build engine from source , most features run smoothly….

Hi, any chance you can elaborate on that a bit? Sorry, I’m still a bit new to Unreal and also primarily use it for non-game dev things (product viz, animation, etc).

I also want to make some animation clip using Unreal , I’m on this channel UE5 Source Build

It seems like the error resides in the launcher app, not the actual Unreal Editor. Unreal Engine launches fine, I only get these errors when using the Launcher app.

Finally got it, in the file path: USER/Library/Services there are UnrealEditorServices.app which must have corrupted or missing some data. I had to completely remove any trace of Unreal Engine from my machine to figure this out. Hopefully just removing this and re-installing the launcher will help future people having this issue.