Im using the version of the unreal editor that is used for the Mechwarrior 5 mod editor, which is 4.26.2.
For some reason, i am now constantly getting this crash after i start the editor. The editor starts fine and then it automatically starts loading assets. It will then crash with about 1664 assets left.
Assertion failed: Linker->AsyncRoot == nullptr || Linker->AsyncRoot == this [File:D:/Projects/Editor/Engine /Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 5816]
UE4Editor_Core
UE4Editor_Core
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Oddly, it only crashes while loading assets if my main mod is set as the active mod. If i set an empty mod as the active mod, the editor will not crash while loading assets. I can then set my main mod as the active mod and the editor will work fine.
Does anyone know what this assertion failed means?