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UnrealEditor_CoreUObject. EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

I’ve built installed build of ue5 and now when I try to run Editor It has crashed:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_CoreUObject!UObjectBaseUtility::GetFullName() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:105]
UnrealEditor_CoreUObject!UObjectBaseUtility::GetFullName() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:89]
UnrealEditor_CoreUObject!DispatchCheckVerify<void,<lambda_4d88f8f99d83a4395d2cb82ead3a4c9a> >() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:176]
UnrealEditor_CoreUObject!<lambda_5597e7ae1d41fcc978e0aaf3d6ae87f7>::operator()() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1176]
UnrealEditor_CoreUObject!ParallelForImpl::TParallelForData<TFunctionRef<void __cdecl(int)> >::Process() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:194]
UnrealEditor_CoreUObject!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)> >() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:289]
UnrealEditor_CoreUObject!FRealtimeGC::MarkObjectsAsUnreachable<1,0>() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1159]
UnrealEditor_CoreUObject!FRealtimeGC::PerformReachabilityAnalysis() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1356]
UnrealEditor_CoreUObject!CollectGarbageInternal() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:2065]
UnrealEditor_CoreUObject!CollectGarbage() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:2219]
UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2913]
UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6233]
UnrealEditor_UnrealEd!UEditorEngine::Exec() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5723]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:659]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2593]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4194]
UnrealEditor_UnrealEd!FUnrealEdMisc::OnInit() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:360]
UnrealEditor_UnrealEd!EditorInit() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:126]
UnrealEditor!GuardedMain() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:159]
UnrealEditor!GuardedMainWrapper() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [Z:\Dev\UEGitSource\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

the interesting thing is that the wrong methods are being run:
Z: \ Dev \ UEGitSource is the path from my project,
while the path in the binary version of the engine lies in Z:\Dev\EU5ed\