Hi, Unreal gurus,
I’m writing a new input plugin that I had confirm it successfully compiled when it’s put into UnrealEngine directory.
But when I try to add it into my project’s plugins directory.
According to this document: https://docs.unrealengine.com/latest/INT/Programming/Plugins/
It seems UnrealEditor just ignore it. I can’t find it in class window, nor can I zip up the package with the plugin.
But I can build it with runUAT.sh when it’s put into the project’s plugins directory. (although it failed at some texture handling about PVR tools or something later)
The attach file is the archive of the simple plugin.
May someone tell me how to make Unreal Editor aware of it?