UnrealCEFSubprocess launches anytime I change or reload a level?

So I noticed in my builds that whenever I change levels a new UnrealCEFSubprocess launches. I’m pretty sure this is probably associated with the WebBrowserWidget. Is there anyway to close these Subprocesses down? Or clean up the CEFSubprocess at all? Any help would be greatly appreciated.

It seems that after a certain number of these Subprocesses launch it freezes the game and goes Unresponsive and must be stopped from the Task Manager (which is when I happened to notice all of these Subprocesses), and in some cases causes a crash.