How do I debug the HTML5 build using VS2017?
I have the UnrealBuildTool project as the startup project, but I’m not sure how to tell it to perform a build of my project using the HTML5 profile. The following link mentions the Automatic Project File Generation (https://docs.unrealengine.com/en-us/…tFileGenerator), specifically the command line switch -ProjectFile, but I think that is for the project files itself.
When I have the UE4 project as the startup project, the UE4 Editor runs, but when I try building the game from the UE4 Editor the VS2017 debugger never stops at the breakpoint in Main located in UnrealBuildTool.cs.
What am I missing? What am I doing wrong?
Thank you for the help.